I always say that for our projects, we have to work in a certain way that will allow us to work with the materials and tools we have and let the project run. If we don’t, it will be an impossible task. It’s that simple.
It’s really difficult to manage a certain way of work, but for most projects we do make sure we have everything done as best we can.
There are a few simple principles to keep in mind when implementing a new project while keeping the project working as usual. It is a good idea to keep trying to work together as the game progresses.
Even though the game is currently developed on a single machine, we are always trying to work with tools that we have available. The most important thing we can do is to find a team that will be able to work with us and not with the tools that we have.
We are currently working with a team of about 6 people. This is way smaller than the team that made the game in the first place. We are trying to keep the game’s architecture as close to the original as possible. In our case, this means we make the game on a two-player system.
Two of our main goals with standalone versions of our games have been accessibility and portability. We want to make the standalone version of each game as much like the game as possible, with full source code and an easily accessible way to play. This means making the whole game portable, with full cross-platform compatibility, so the games can be played on Windows, Mac, iOS, Android, and other platforms.
With the majority of indie games, the cross-platform compatibility is a big deal. As indie developers have come to realize, the biggest problem with making a game that everyone can play is that it’s a lot harder to make it portable. For example, a game with the same name as a popular, well-loved game often looks the same on every single platform, making it impossible to make that title playable. Our goal in making standalone versions of our games has been accessibility.
On the one hand, if you’ve been waiting for an app to come to your phone or tablet, I have to wonder if the developers didn’t think that people would be so annoyed that they would never even consider making a standalone game for it because of all the confusion. On the other hand, the fact that the developers were smart enough to make the app that people can both play and read the same game on the same device is pretty impressive.
I think that it is worth noting that standalone apps can be made available for a certain number of devices, and the developers dont seem to be trying to do anything crazy like make the game available on every device. The issue is that some devices just don’t have the hardware necessary to run the game, and on these devices, the app is a little less than a game.
The standalone app for iOS is a very interesting tool, and I love the idea of having two different kinds of games on the same device.